Post by Lord Ire on Sept 6, 2010 13:04:03 GMT -5
Greetings,
Lord Zarion and myself (with a special nod to Volk for contributing to it) have worked out these rules for attackers and defenders during ground battles involving soldiers.
Please note that as of now these rules are in effect and all ground ground battles will follow these rules. These rules are subject to change at any time and we promise you to inform you of any rule changes promptly.
Thank you,
Ire/MCD
-Combat Mod-
Zairon
-Combat Mod-
Build Point System:
Ground Forces are built using 50 points to be spent however deemed fit for the situation. Ground Forces are to be built by or under the supervision of the Faction leader and must stay within the 50pt build limit, you don't have to use all your points but you cannot spend more than that.
How to Engage in Ground Combat:
Please make a post detailing your groud forces moving into attack positions and post to the opposing Leader's PM or in the CBox to allow the leader to muster a defense force. Since there is a real world out there, it is suggested that if you want to launch an attack, you should contact the Faction leader/player and work out a time that is mutually agreeable. In the instance of major inter-faction battles it is suggested that a check-in period occur to allow for player arrival and proper set up for the RP.
It helps to have some knowledge of military tactics as they pertain to soldier deployments and positions. The key thing is making things realistic and believable. No army is untouchable or invincible, in a fight your ground forces will experience losses. Personnel and resources can and will be killed, destroyed or captured during a battle. While this is under the writer's discretion, it is suggested that you make your losses realistic under the situation of the game. Also, only take along what you need for the story, no sending entire divisions of soldiers out to catch one person.
Superweapons:
Superweapons are not allowed in any battle, period.
Reinforcements:
These are created by the leader of the faction. They may be called when ground forces are at 1/4 nominal size and may not be greater than 1/2 the force it is reinforcing.
Ground Force Eligibility:
Factions are allowed to have 3 standing sets of Ground Forces (not counting planetary defense packages) at full points plus 1 reserve at half points. Orders are allowed to have 1 set of Ground Forces at full points with 1 reserve at half points. Ground Forces used by individuals are strictly for use in a specific storyline are not to be kept once the storyline has played out.
Planetary Defense Packages:
These are used by all planets as needed to defend against oppositional aggression and protection from fleets in orbit. This is to ensure that all planets (with at least a colony size detachemnt of people) have some semblence of protection, unless said group is pacifistic and has sworn off weapons or is a low technology level society.
Ground Force components w/ Point Totals:
Shields: 5pts
AT-AT: 4pts
AT-ST: 3pts
Regular troop units:
- 1 Brigade of standard troops (5,000 soldiers) 10 pts.
- 1 Regiment of standard troops (2,000 soldiers) 5pts
Heavy Weapons troop units:
- 1 Brigade of standard troops (5,000 soldiers): 12pts.
- 1 Regiment of standard troops (2,000 soldiers) 6pts
Special/Commando troop units:
- 1 Regiment of standard troops (2,000 soldiers): 5pts
Air Support:
- 5 Squadrons of basic Faction-Appropriate Fighters (TIE/In/se/Interceptor, Clawcraft, A-X-wings) 2 pt.
- 2 Squadrons of Special Faction-Appropriate Fighters (Stealth X, , TIE/Phantom) - 1pt.
Planetary Defense Packages:
Heavy Defense Package - Comes with Homeworlds
10x Wings Faction-Appropriate Fighters
Full Planetary Shield Network
-60x Surface-to-Space Weapons (Ion cannon and/or turbo-laser)
-1 Heavy Division (5 AT-AT, 3 AT-ST, Speeder bike detachemnt), 1 Heavy Infantry Brigade, 1 division of Regular Infantry units, 1 Regiment of Special/Commando units
Medium Defense Package - Comes with Major Worlds
5x Wings Faction-Appropriate Fighters
Basic Planetary Shield Network*
-30x Surface-to-Space Weapons (Ion cannon and/or turbo-laser)
-1 Heavy Infantry brigade, 1 division of Regular Infantry.
*Note: A Basic Shield Network provides coverage to the entire planet, but does not contain the backup generators and redundant shield layers that make Full Shield Networks so impenetrable. It will still withstand a raid or light bombardment, but once a part falls, it cannot be brought quickly back on line.
Light Defense Package - Comes with Average Worlds
-3x Wings Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon and/or turbo-laser)
-1x full Division of Light Infantry
Garrison Defense Package - Comes with Minor Worlds
-4x Squadrons Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon and/or turbo-laser)
-1x full Brigade of Light Infantry
Colonial Defense Package - Comes with Colonies
-1x Squadron Faction-Appropriate Fighters
-1x Theater Shield
-1x Surface-to-Space Weapon (Ion cannon or turbo-laser)
-1x full Regiment of Regular Infantry
Galactic Alliance
-
-
-
Reserve/Location:
Reconstructed Galactic Empire
-
-
-
Reserve/Location: 667th/Carratos
Mandalorians
-
-
-
Reserve/Location:
Yuuzhan Vong
-
-
-
Reserve/Location:
Jedi Order
-
Reserve/Location:
Sith Order
-
Reserve/Location:
Lord Zarion and myself (with a special nod to Volk for contributing to it) have worked out these rules for attackers and defenders during ground battles involving soldiers.
Please note that as of now these rules are in effect and all ground ground battles will follow these rules. These rules are subject to change at any time and we promise you to inform you of any rule changes promptly.
Thank you,
Ire/MCD
-Combat Mod-
Zairon
-Combat Mod-
Rules for Building Ground Forces
Build Point System:
Ground Forces are built using 50 points to be spent however deemed fit for the situation. Ground Forces are to be built by or under the supervision of the Faction leader and must stay within the 50pt build limit, you don't have to use all your points but you cannot spend more than that.
How to Engage in Ground Combat:
Please make a post detailing your groud forces moving into attack positions and post to the opposing Leader's PM or in the CBox to allow the leader to muster a defense force. Since there is a real world out there, it is suggested that if you want to launch an attack, you should contact the Faction leader/player and work out a time that is mutually agreeable. In the instance of major inter-faction battles it is suggested that a check-in period occur to allow for player arrival and proper set up for the RP.
It helps to have some knowledge of military tactics as they pertain to soldier deployments and positions. The key thing is making things realistic and believable. No army is untouchable or invincible, in a fight your ground forces will experience losses. Personnel and resources can and will be killed, destroyed or captured during a battle. While this is under the writer's discretion, it is suggested that you make your losses realistic under the situation of the game. Also, only take along what you need for the story, no sending entire divisions of soldiers out to catch one person.
Superweapons:
Superweapons are not allowed in any battle, period.
Reinforcements:
These are created by the leader of the faction. They may be called when ground forces are at 1/4 nominal size and may not be greater than 1/2 the force it is reinforcing.
Ground Force Eligibility:
Factions are allowed to have 3 standing sets of Ground Forces (not counting planetary defense packages) at full points plus 1 reserve at half points. Orders are allowed to have 1 set of Ground Forces at full points with 1 reserve at half points. Ground Forces used by individuals are strictly for use in a specific storyline are not to be kept once the storyline has played out.
Planetary Defense Packages:
These are used by all planets as needed to defend against oppositional aggression and protection from fleets in orbit. This is to ensure that all planets (with at least a colony size detachemnt of people) have some semblence of protection, unless said group is pacifistic and has sworn off weapons or is a low technology level society.
Ground Force components w/ Point Totals:
Shields: 5pts
AT-AT: 4pts
AT-ST: 3pts
Regular troop units:
- 1 Brigade of standard troops (5,000 soldiers) 10 pts.
- 1 Regiment of standard troops (2,000 soldiers) 5pts
Heavy Weapons troop units:
- 1 Brigade of standard troops (5,000 soldiers): 12pts.
- 1 Regiment of standard troops (2,000 soldiers) 6pts
Special/Commando troop units:
- 1 Regiment of standard troops (2,000 soldiers): 5pts
Air Support:
- 5 Squadrons of basic Faction-Appropriate Fighters (TIE/In/se/Interceptor, Clawcraft, A-X-wings) 2 pt.
- 2 Squadrons of Special Faction-Appropriate Fighters (Stealth X, , TIE/Phantom) - 1pt.
Planetary Defense Packages:
Heavy Defense Package - Comes with Homeworlds
10x Wings Faction-Appropriate Fighters
Full Planetary Shield Network
-60x Surface-to-Space Weapons (Ion cannon and/or turbo-laser)
-1 Heavy Division (5 AT-AT, 3 AT-ST, Speeder bike detachemnt), 1 Heavy Infantry Brigade, 1 division of Regular Infantry units, 1 Regiment of Special/Commando units
Medium Defense Package - Comes with Major Worlds
5x Wings Faction-Appropriate Fighters
Basic Planetary Shield Network*
-30x Surface-to-Space Weapons (Ion cannon and/or turbo-laser)
-1 Heavy Infantry brigade, 1 division of Regular Infantry.
*Note: A Basic Shield Network provides coverage to the entire planet, but does not contain the backup generators and redundant shield layers that make Full Shield Networks so impenetrable. It will still withstand a raid or light bombardment, but once a part falls, it cannot be brought quickly back on line.
Light Defense Package - Comes with Average Worlds
-3x Wings Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-10x Surface-to-Space Weapon (Ion cannon and/or turbo-laser)
-1x full Division of Light Infantry
Garrison Defense Package - Comes with Minor Worlds
-4x Squadrons Faction-Appropriate Fighters
-Theater Shields Around Major Installations
-3x Surface-to-Space Weapon (Ion cannon and/or turbo-laser)
-1x full Brigade of Light Infantry
Colonial Defense Package - Comes with Colonies
-1x Squadron Faction-Appropriate Fighters
-1x Theater Shield
-1x Surface-to-Space Weapon (Ion cannon or turbo-laser)
-1x full Regiment of Regular Infantry
Faction Ground Forces
-Post your Ground Forces here for approval-
-Post your Ground Forces here for approval-
Galactic Alliance
-
-
-
Reserve/Location:
Reconstructed Galactic Empire
-
-
-
Reserve/Location: 667th/Carratos
Mandalorians
-
-
-
Reserve/Location:
Yuuzhan Vong
-
-
-
Reserve/Location:
Jedi Order
-
Reserve/Location:
Sith Order
-
Reserve/Location:
Temporary Ground Force
-Post Temporary Ground Forces for your game here-
-These Ground Forces will be deleted once the RP has run its course-
-Post Temporary Ground Forces for your game here-
-These Ground Forces will be deleted once the RP has run its course-